Soko-Ban
A downloadable game
The game was written completely from beginning.
Requirements:
Amiga 1000 with 256 kB chip RAM + 1 MB fast RAM.
Amiga 500 with 512 kB chip RAM + 512 kB slow RAM
Amiga 500+/600/1200 without additional memory
Controls:
arrows on the keyboard + SPACE
F1 - color change
U - undo last move
ESC - exit the game
What's new?
- we can at any time during the game switch the color scheme between the original color palette from the PC version of CGA, and the 32-color version
- the game code has been refined so that the game runs on the weakest Amiga 1000 (with additional fast RAM)
- all animations from the original have been faithfully ripped
- we have the possibility to create a tournament for 2-4 players with the possibility to save the game
- we have a board editor for levels 51-99
- we have atmospheric music playing in the background by E!ghtBM
I tried to transfer the 1984 version of the game as faithfully as possible to the Amiga using software such as Dosbox, WinUAE, Ultimate Blitz Basic 2.1, Brilliance and Personal Paint.
Someone may say that this is just Sokoban. It isn't. This is a very complex game that includes both a map editor along with map testing, tournament modes, the ability to quickly switch the game's color scheme, and all of this is accompanied by very pleasant music that could not be enjoyed in the PC version.
Have fun!
A WHDLoad version created by FABRY AMIGA VAULT.
https://facebook.com/groups/amigavaultproject
https://www.facebook.com/AMIGAVAULT
Purchase
In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:
Comments
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Excellent puzzle game, I enjoyed playing it. I also added it to my new "Gameplay of New Amiga Games from January 2025" video with other recently released games. I hope you enjoy the video.
Thank you for choosing this game for your “Gameplay of New Amiga Games from January 2025” video.
Greetings :)
I've never seen a sokoban with such attention to things outside of box moving, every clone was just the core, stripped down to the bare logic puzzle part.
But those non-core additions actually make the core game way more enjoyable and fun, it's great that you revived the whole :D
BTW, since I don't have an equipment to test it right now, does the "map testing" involves automatic map testing or just the manual?
Testing the map is done 'manually' as in the original. After creating a map in the editor, we select 'TEST' and if we pass the map we created, the editor then asks us if we want to save it. If we confirm at this point, the map can be used in tournament/single play. If we manually select to save the map, it will save, but we won't be able to play it until we test it. This was the case in the original version.
Can this be installed on HD?
Yes. You can copy files from ADF to HDD and play game.
Excellent. Will purchase and check out next week.
Awesome game!