Orbital Mission (AMIGA)
A downloadable game
A full boxed version will be now avaible on Komoda&Amiga Plus store here:
Orbital Mission Full Deluxe Boxed version
It all started on 4 October 1957, when Russian satellite Sputnik1 was shot into the terrestrial orbit. At about the same time, AI-research began. Through the decades, many improved satellites followed. They were put into service by countless countries. These countries also ensured that advanced AI-technology was applied in them. The fleet of upgraded satellites performed a large variety of tasks: communication, navigation and science, AI being a key feature.
Thanks to their tremendous success, the number of AI-fueled satellites in the sky was soaring: from 50.000 in 2050 to more than 200.000 in 2150. They proved a safe matter. There was no risk of collision, the machines knew to repair themselves and never failed to evolve. As maintenance was no longer an issue, people became oblivious about science, technology and progress for almost two centuries. Why care about satellites when they were doing what they were supposed to do? To make matters worse, the old scientists died so that mankind's knowledge of satellites and AI-technique got lost.
At some point, AI-computers stationed in the desert Sahara, conglomerated, connected and expanded to a tightly knit, self-contained communication network.
This development was swallowed by the ever-dense site of all the other AI - gadgets so that mankind wouldn't notice. And why should they? Still, every machine did what it was expected to do, so nobody would even dare to second guess. Things changed on 7 October 2203, when the handful of remaining scientists on earth had gathered in order to explore the Sahara for ancient temples. What they found instead was part of an enormous AI-driven satellite communication complex. Deeply shocked and unsettled, they ran for shelter.
On 12 October 2203, a signal from the desert's network to the terrestria orbit was located, carefully hidden by the insane amount of data waving through the air. The scientists realized that the AI-satellites had branched from the sky to the terrestrial Sahara station, from where they were gaining control over all the essential aspects on earth. Nobody knew to which extent the AI-system had evolved, but probability was high that it had already turned into the proverbial all-seeing eye. Within days, the scientists realized that the AI had also generated large stations around the earth that were equipped with guns, lasers and other lethal weapons. But could it actually be called an enemy?
This devastating discovery was confided on highest levels, yet kept from the normal people. Every government worldwide credibly assured that they didn't hold responsible for creating a strange and dangerous network like this. Some authorities suggested keeping it a secret, even continuing with life and turning a blind eye. For security reasons, communication was switched to analogue radio signals, while meetings were restricted to shielded rooms. Despite all precautions, information leaked outside, upsetting people for the first time in centuries. Hence, governments decreed that discussing the AI - network was strictly forbidden.
There was no mistaken: That AI-network was hostile. The desert station, however, hadn't developed the military forces yet. Should scientists succeed in cutting off the desert station from the orbital network it would be the only chance to save mankind. If mankind was able to destroy the desert station there would be a remote chance to continue into orbit, destroy the military - quipped stations.
For the mission an old air-/spaceship was taken out of a long forgotten military warehouse and revived, as no other vehicle was ready for space. The old bucket proved to have an outstanding feature: No AI! Everybody was aware that this might doom the mission for disaster or spark the biggest stroke of luck in human history ever. Shortly after, two brave astronauts, briefed at short notice and their names top secret, were assigned to fly to the desert.
So, let the mission begin and see if our heroes are able to defeat the horrifying satellite AI-network...
Requirements:
- Amiga compatible computer
- CPU 68000
- OCS 0,5 Chip RAM + 0,5 Slow RAM (Recommended ECS with 1 MB Chip RAM for more sound FXs)
- kickstart 1.2 or newer
- joystick and keyboard
JOY/arrows : ship move
FIRE/SHIFT : fire
1 : first weapon
2 : second weapon
SPACE : mega blaster weapon
+ - : changing music's volume
AWESOME GAMES credits:
code : Paweł 'tukinem' Tukatsch
gfx : Paweł 'tukinem' Tukatsch
msx & fx : Marcin 'e!ghtbm Białobrzewski
| Updated | 23 days ago |
| Status | In development |
| Author | tukinem |
| Genre | Action |
Purchase
In order to download this game you must purchase it at or above the minimum price of $6 USD. You will get access to the following files:



























Comments
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Awesome!
thanks :-)
Very nice game with a crazy story and interesting gameplay. However, there's still room for improvements. Our German-language preview can be found at 02:37:04. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂
Thank You very much :-)
Great game, thanks.
Dziękuję :-)
Awesome!
Dziękuję :-
Oh, what a nice Sunday surprise. Thanks 👍
Thank You too :-)
Nice :)
Thanks :-)